About the Game
Severely underfed, Izabel struggles to sleep at night. Run, jump, climb, and solve puzzles to traverse through the mansion. Find food and bide your time until your next meal. Avoid the adults' grasp by hiding in the darkness. In the darkness, the monsters are your allies, and, in the light, they are your enemies.
Design and Development
Izabel was inspired in part by popular 3D sidescrollers created by independent studios and stories written during my own childhood. Looking back at the absurd nature of these stories made me feel they deserved a deeper exploration. As I began to work on the project, I was surprised by its warm reception. Ultimately, I was surprised that people were interested in understanding the feelings that I struggled with as a child.